Video Games and Children
Since video games were first introduced in the 1970s they have become a popular pastime for children and teens as well as quite a few adults. Parents should consider two basic issues when providing guidance to their children and teens regarding the use of video games. (1) Parents should be aware of the content of the games and question whether it is appropriate for the age and developmental level of their child. (2) Parents should monitor how much time their children spend playing video games as well as other activities. It is true that you can have "too much of a good thing."
Evaluating the appropriateness of Video Game Content
Parents have the responsibility of helping their children select books, toys, television programs and movies that are appropriate for each particular child. Entertainment materials should be fun, engaging and spur creative fantasy. Hopefully, they will not be overly frustrating, and they will not present information or images that could be so overly scary they might spawn excessive worry or anxiety or nightmares or too advanced as to create questions or interests that the child is not intellectually or emotionally ready to handle.
advertisement |
Children and adults have always found some amount of violence to be entertaining. Certainly many stories contained in books have violent themes and depict violent scenes. Many of the original Grimm Fairytales had some very violent scenes. Certainly violence in movies has become more graphic. However, the mind is very capable of creating very vivid violent scenes from reading a book.
Children have always engaged in some form of aggressive play. Often it involves portraying roles from one form of literature or another. In the olden days it was "cops and robbers," "cowboys and Indians," "Superman," "Prince Valiant," "Space Patrol," or "Flash Gordon" to name a few. Much of the action today is the same but with different fictional characters. Many parents from the "baby boomer" generation decided to not buy guns or war toys for their kids only to find them using tinker toys or other materials to construct guns and other weapons.
For a more thorough discussion of this subject we suggest looking at Video Game Violence: What Does the Research Say? by David Walsh, Ph.D. (President, National Institute on Media and the Family) and/or Media & TV Cautions provided by the American Academy of Pediatrics.
Again, parents may want to help their children and teens select play and entertainment materials that are balanced in content. Some can be educational while others are just plain fun. By the way, it is thought by some child psychologists that some fantasy video games may help children develop cognitive skills such as the ability to plan ahead as well as develop visual spatial and eye-hand coordination skills.
Parents should spend time playing the games with their children as well as talking with them about the child's thoughts, feelings and perceptions related to playing the game. They can also engage in a discussion of values that may guide the child down a path that is safe and leads to the development of a sound moral character.
Parents can visit the website of the Entertainment Software Rating Board and use their search page to look up any video game and view it's rating.
next: Television and Children
reviewed by:
Harry Croft, MD (Psychiatrist)
Medical Director, HealthyPlace.com
Created on December 20, 2008 Last Updated on January 22, 2010
In Child Development Inst.
Who's Online

