Have You Heard of "Matrix" Treatment for Schizophrenia?
In Korea, doctors use virtual reality therapy to treat
schizophrenia symptoms
(May
30, 2005) -- A patient with schizophrenia, Mr. Park (26 years old), has lived for
three entire years stuck in his room without going outside. He is afraid of
meeting and having a conversation with people. He is unable to pay attention
to one thing, even for a short moment. He found difficulty in the simulation
rehabilitation program for social adaptation as well, so a doctor prescribed
him “virtual reality therapy.”
Mr. Park put on a display helmet at a schizophrenia clinic that uses
virtual reality therapy. The dark vision suddenly brightened and
three-dimensional images appeared in Park’s sight. The doctor sets up the
situation by monitoring both the patient and the simulation monitor. The
first basic training step--accosting a virtual figure and initiating a
conversation--begins.
Mr. Park pushes the “walking” button and approaches a cyber figure. As he
accosts too close, a voice message plays out, “I am afraid you came too
close.” He walks a few steps backward and keeps a proper amount of space
between them. Then, Mr. Park shows hesitance in the next step: pushing the
“talking” button. Ultimately, the virtual figure starts to talk to the
patient first.
The next simulation step is to check whether an empty chair has been
taken or not. As soon as Mr. Park’s cyber figure sits in the chair without
confirming its availability, a person who has taken the seat previously
shows up and gets angry with him. On his second trial he opts to use the
button, “Waiting until a person shows up,” then a group of cyber figures
nearby who want to sit in the chair send him uncomfortable wavelengths.
Like the Main Character in the Movie “The Matrix”
At the Virtual Reality Clinic of Severance Mental Health Hospital located
in Gwangju, Gyeonggido, Korea this virtual reality therapy program is being
held on a daily basis. The clinic is the first professional virtual
treatment institute for schizophrenia in the world. This character
rehabilitation system using virtual reality was co-developed by a joint team
headed by Professor Kim Jae-jin of the Mental Health Hospital and Professor
Kim In-yeong of the Medical Engineering Lab of Hanyang University.
“Neo” in the movie Matrix receives various fighting training in virtual
reality. Likewise, patients in the virtual reality clinic take reality
rehabilitation training in cyberspace set by doctors. The feeling of reality
is not as strong as Neo’s central nervous system-based simulator, but both
share the same principles.
The program develops when a patient clicks a proper answer. When the
answer is wrong, embarrassing responses unfold. It targets patients’
self-corrections of their behavior as they experience these trials and
errors by themselves.
The doctor keeps a record on the patient’s every response and analyzes
them. The consumed time difference on pushing the answering buttons such as
“walking” and “talking” vary with each patient’s will. That means records of
this time difference are objective data judging patients’ problem-solving
abilities on each situation.
Securing Both Safety and Efficiency
The time when virtual reality therapy was first introduced in Korea goes
back to 1998 when it was applied in treating less serious mental sicknesses
like phobias. It made patients experience virtual situations that would
cause problematic responses from them and help them to get rid of those
fears by themselves. Back then, various simulation programs were developed:
an indoor simulation environment for flying for patients with acrophobia,
and a simulation elevator for patients with height phobia.
The patients receiving the virtual reality therapy complained about their
physical uneasiness like those who suffered in real environments. However,
their symptoms improved as they were more exposed to the virtual
environment. When the patient goes thorough an unstable phase during the
training, he or she can be free from the environment instantly by
controlling the power mode.
As the cause of schizophrenia has not been clearly laid out, the
schizophrenia treatments are difficult. Medicinal therapy, which is the most
common treatment, deters the excretion of the nerve-transmitting substance
dopamine, and eases the symptoms. But the medicine has a risk of causing
side effects as it gets delivered and activated to other nerve transmitting
substances. Meanwhile, virtual reality therapy has no medicinal side
effects.
Professor Kim Jae-jin says, “We have been treating 20 hospitalized
patients with the virtual reality therapy. They haven’t shown any denial
responses and have been interested in the training program. And, the
progress has been good.”
Truths and Misconceptions About Schizophrenia
A woman in her early 20s, who cannot sleep late at night, wanders around
her dark room and murmurs incomprehensible sounds.
It might look like a scene from a horror movie, but it is something found
not uncommonly in the real world. About one percent of the Korean population
suffers from schizophrenia, a mental disorder where one hallucinates and
hears imagined things. Over two thirds of the patients hospitalized in
Korea’s mental institutions are schizophrenia patients.
Although the exact cause of the disorder is still unknown, abnormalities
to the brain during youth, stress, and genetic causes are known to be
significant factors. There is still ongoing research on the growth
environment, relationship with family, lack of hormones, communication
deficit, and secretion of chemicals that atrophy the brain, among other
possible causes.
Although symptoms differ between patients, one clear common feature is
that their thoughts are not linked logically and are divided into separate
pieces. Their moods and thoughts are inconsistent and at times pour out
extremely opposite feelings. Sometimes, they also show tendencies of autism,
where one cuts off contact with the outer world and lives in one’s own
world.
Persecution and expansive delusion that distort the truth and accept it
that way, and accompanied hallucinations are other common symptoms. The man
that jumped into a news studio yelling “I have a bugging device in my ear,”
is a famous case of persecution delusion due to schizophrenia.
There are also subtle signs such as the change in personality, which are
harder to see than changes in actions. Eloquent people start to stammer,
cannot express their feelings well, and become lethargic and impudent.
The most important part in treating schizophrenia is the help and
persuasion of the family. Often, patients do not accept their condition and
refuse treatment, which worsens the disorder. After being hospitalized, the
patient should receive a short-term concentrated systematic treatment of
drugs and social skills training. Short hospitalization stays in the early
stages make it easier to return to society.
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