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Page 1 of 4 The complicated thing to convey to people — professionals as well as laypeople — is that saying something is addictive does not mean you must show that it hits a specific spot in the brain. Addiction does not work that way. That an activity comes to dominate one's life — and that a person is in a position for that to happen — cannot be translated into simple neural impulses.
Electronic Journal of Gambling Issues: eGambling [On-line serial], Issue 3:February, 2001
Stanton Peele, PhD, JD Fellow, The Lindesmith Center - Drug Policy Foundation
Abstract
As compulsive gambling and problem gamblers attract continued and increasing attention — due to state reliance on gambling for revenues and government and private marketing of the gambling experience — conceptions of compulsive, or addictive, gambling have evolved. The disease model of alcoholism and drug addiction, which predominates in the U.S. and North America, has generally been widely adopted for purposes of understanding and addressing gambling problems. However, this model fails to explain the most fundamental aspects of compulsive drinking and drug taking, so it can hardly do better with gambling. For example, people regularly outgrow addictions — often without ever labelling themselves as addicts. Indeed, gambling provides a vivid and comprehensible example of an experiential model of addiction. Elements of an addiction model that gambling helps to elucidate are the cycle of excitement and escape followed by loss and depression, reliance on magical thinking, failure to value or practice functional problem solving and manipulative orientation towards others.
News Item
On May 9, 2000 the seven-state "Big Game" lottery provided a prize of $366 million. The odds of winning were 76 million to 1. In the days before, the lottery sales outlets were overrun with people buying hundreds of dollars worth of tickets. The weekend before the lottery was held, 35 million tickets were sold. Annually, Americans spend $36 billion on lotteries.
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Introduction — The Purpose and Development of Addiction Theory
In 1975, I proposed a general theory of addiction in Love and Addiction (Peele & Brodsky, 1975/1991): that any powerful experience in which people can lose themselves can become the object of an addiction. The result of this immersion is deterioration of the person's engagement with the rest of his or her life, which increases the person's dependence on the addictive object or involvement. Certain people are far more prone to form such addictive involvements — those with tenuous connections to other activities and relationships, and whose values do not rule out antisocial activities.
Initially, both scientists and people who misused alcohol and drugs thought that the expansion of the addiction concept to incorporate such non-substance based activities cheapened and minimized the idea of addiction. At the same time, the popularity of the idea of non-drug addictions grew through the 1980s and beyond. This trend was fueled by the growing claims by many people who gambled destructively: they were equally unable to control their habit and suffered just as much pain and loss in their lives as those destructively devoted to drugs and alcohol (and quite a few of these individuals shared gambling and substance addictions).
Since 1980, successive editions of the Diagnostic and Statistical Manual of the American Psychiatric Association have recognized compulsive (called "pathological") gambling, although the definitions have continued to evolve. Nonetheless, for many, the idea that gambling comprises an addiction is hard to accept; along with notions that gamblers undergo withdrawal like heroin users and that people who gamble excessively at one point in their lives are necessarily afflicted with a lifetime malady. In fact, gambling sheds light on the fundamental dynamics of all addictions: (1) addiction is not limited to drug and alcohol use, (2) spontaneous remission of addiction is commonplace, (3) even active "non-recovered" addicts show considerable variability in their behavior, (4) fundamental addictive experiences and motivations for addiction are readily apparent in compulsive gambling, and (5) gambling even helps to clarify the motivations of drug and alcohol abusers.
In an effort to make sense of addiction, gambling researchers and theorists often fall prey to the reductionist fallacy that typifies theorizing about drugs and alcohol. Blaszczynski and McConaghy (1989), for example, referred to data showing that there is not a specific kind of pathological gambler, but rather that gambling problems occur along a continuum. This is an indication that a disease model of gambling addiction is inadequate. They then cited some preliminary findings of physiological differences that might characterize pathological gamblers as potentially strong support for the disease model. Blaszczynski (2000), in this journal, posited a typology of pathological gambling including one type that is genetically caused and incurable.
The logic that dictates that an activity must be shown to be biological or genetic in its nature to be genuinely addictive is exactly backwards — for drugs, alcohol, and gambling. If a model does not begin to explain the behavior in question, then any number of associations with biological mechanisms and measurements will fail to provide an explanation (and, by extension, a solution) to the problem. Science is built on accurate and predictive models, not laboratory exercises to demonstrate, for example, how drugs impact neurochemical systems. No work of this kind will ever explain the most basic elements of addiction; particularly that people addicted at a certain time and place cease to be addicted at a different time and place (Klingemann et al., in press/2001; Peele, 1985/1998; 1990).
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